The professional STEAM education system for all ages
Teaching physical coding is difficult. Teachers are given hardware that is hard to use, hard to support, or unreliable. The equipment sits in cupboards unused, and learning suffers.
Invent! is the result of decades of experience by engineers and educators at one of the world's longest-running technology and coding camps. It's designed from the ground-up to be reliable, simple to use in a busy classroom, and engaging.
Invent! is designed for primary through to university level, whether students are starting with drag-and-drop coding or creating advanced AI Python and designing their own electronic add-ons.
Invent! just works out of the box. With no software to install, students can just go to a web link for both drag-and-drop and Python programming. With an offline programming environment and lessons it even works with no internet connection.
Advanced features like wireless remote control, just using drag-and-drop coding.
Interface with hundreds of inexpensive 3d-party modules like GPS sensors, monitor the weather, connect to the internet, and even design your own circuit boards.
Over 20 hours of curriculum-linked content for students, downloadable activity mats and resources for teachers.
With a wide variety of add-ons, it's the perfect platform for STEAM teaching.
A whole class can program their robots wirelessly just by connecting using a 6-character code on each device. When programming is quick, learning is fast as well.
Lego is not just for playing. It's an inexpensive and standardised construction system. Add Lego to create games of capture-the-flag, robot football and jousting. Learning that is fun is memorable!
I love how the online course allows students to go at their own pace. The most able can really be extended, I can focus on the ones who need help, and all of them find it engaging and fun.
The teachers are able to get up to speed with no training from us. It really helps that there's no software our team needs to install and that it can work in our hall that has patchy internet.
We love that students can really push the boundaries. We have them designing custom racing 'shells' with 3D printing and creating custom electronic sensors for their portfolios.
Begin your coding journey with our all-inclusive 'Explorer' kit or upgrade to the 'Robogames' kit to add a programmable remote control for playing robot games, and add-ons for connecting 3rd-party modules and custom electronics.
Find out more about Invent! by reading answers to common questions ...
Invent! is cleverly designed with multiple access paths to cater for everyone. Beginners can start with simple drag-and-drop programming, to assemble and code a simple robot in just minutes. More advanced learners can use the popular 'Python' programming language. Engineering students can use it to prototype their own electronic modules and even design their own circuit boards and 3D attachments.
We have over 20 hours of self-guided student course material, free downloadable activity mats, getting started guides and much more. Have a look at some of our resources here.
That's exactly why Invent! was designed. Once it's connected to WiFi, you can just go to our website to begin coding with no software to install.
We've also designed it so troubleshooting is easy. With features like low-battery LEDs and rapid charging, it's designed to be just picked up and used. Students can build a robot in under a minute, and even more importantly, disassemble and put their kit back into the activity box just as quickly at the end of the lesson.
The miniature size allows students to work on A4-sized activity mats directly at their desk, without having to reorganise the classroom.
Absolutely! In environments with no internet, you can turn the robot itself into an access point and connect your device directly to it.
Offline versions of the programming environment and course material can be downloaded as single files that work on PCs, Macs and even Chromebooks.
The main extra is a fully programmable remote control. It's typically used to run activities like 'Robot football', 'Capture the flag', to add a real engineering opportunity to project-based teaching. As Invent! is Lego-compatible, students can simply create add-ons to play games like this using inexpensive Lego pieces.
The remote can be used for all sorts of other things as well, and just like the main robot, it's programmable using our block-based coding system and Python. Students can use it to prototype ideas like a wireless doorbell or a remotely-controllable alarm system.
The Robogames kit also allows 3rd-party 'Grove' sensors to be connected to open up the option of connecting these widely-available and inexpensive sensors. For just a couple of dollars, Grove modules can add temperature and humidity sensors to make a weather station, or a GPS module to make a self-guided robot.
Finally the Robogames kit includes a prototyping board to allow custom sensors and electronics to be developed. This is the ultimate add-on for advanced engineering teaching.
You can try the coding environment out even without an Invent! kit by following the link on our Get Started page.
If you're a UK school, you can trial Invent! free of charge - Contact us to find out more information.
If you're a school based outside the UK, Contact us to purchase a kit - we offer a 100% money-back guarantee, so if you don't think it's a great product after receiving it, you can send it back for a full refund. We also have distributors in some countries. Contact us for more information.